Symphonia Overview: Ossa Trail to Palmacosta

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The Ossa Trail

So I booted up the game, right in front of the entrance to the Ossa Trail. It’s a simple winding path that goes up, then back down a mountain. Not far in, we encounter an assassin! It’s a young woman, and she seems to be after the blood of the chosen.

sheena

As you can tell, she isn’t all that intimidating as far as assassins go. Worse, Colette trips (as usual) and hits a lever, opening up a service hatch for the mountain mines. Sheena falls, and is no longer a problem. The party continues.

At the end of the trail, however, she comes back, running out from a cave opening, and we fight a miniboss, Sheena and her guardian spirit thingy.

Defeated, Sheena runs.

I’ll note that the cave is a sort of side dungeon, the boss being the Sword Dancer. I did not choose to grind enough levels to fight the sword dancer, instead I intend to return later.

Izoold

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So, we reached the small port village of Izoold, and mess around in there a bit. Izoold is probably the easiest place to get stuck in the whole game, outside of a few dungeons. Unbelievable!

Essentially, the party has to get across the ocean so that they can get to the water seal. Max has the only boat, but he’s too scared to cross. Luckily for us, he’s smitten with a girl name Lyla, so the part talks to her. Well, it turns out it’s not that easy either. She just goes on about some Aifread, who apparently is a pirate. Well, it turns out you have to talk to some random guy, who tells you Aifread’s in his hometown Luin. Then you can tell Lyla, and then she’ll want a letter delivered to him. She’s the one who forces Max to take you and the letter across to Palmacosta. Geez.

Palmacosta

Well, Palmacosta seems to be a large city, big shops line the port. I would have loved to buy some items, but I actually spent all my money back in Izoold on seaweed and barley rice… for riceballs. Instead I did a bit of weapon and armour upgrading at the customization guy. Customizing is free.

So, continuing into the town, we encounter what looks to be another adventuring party. Colette knocks into them, and we spill their precious Palma Potion. Well, we’ll have to get them a new one. Lloyd isn’t too happy about this, because the other adventurers are pretty rude about the whole ordeal.

Dorr

Well, in looking for a place that sells the potion, we encounter Governor-General Dorr. He seems to be intent on fighting against the local ranch. There is not non-aggression treaty here, instead Dorr has organized a town army, a militia!

I decided to learn more about this Dorr, so we headed into his office. It turns out that they have a book, a record of Spiritua’s journey through Sylvarant, where she hit all the seals. Well, they had a book. It turns out that apparently the chose and their group had already come here and gotten it! What? Dorr calls the guard in, and in moments the party is blocked from escape by ten or twenty armed guards!

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Professor Raine Sage

Colette falls, accidentally revealing her angel wings. Luckily, Neil, the assistant, calls off the guards. Sparkling wings clearly state that this group is not the imposters. It seems that they gave the book to the wrong group, to a bunch of fakes! Genis gets mad, and starts to show his racist side. See, Genis, being an elf, looks down on humans Raine smacks him before he goes too far. Let down, the party exit after many apologies from the General.

We found a shop called “Marble’s.” Inside a girl named Chocolat is yelling at a couple of Desians. They seem to want to get some gels for a discount price, and she’s refusing them. What a sight! Thinks Lloyd, someone’s standing up to the Desians! They leave, threatening to tell Lord Magnius about this event. Afterwards Chocolat goes off to work. She’s a pilgrimage guide. We talk to Cocoa, Chocolat’s mother, and owner of the shop. She apologises for what happened, and then we shop! I see the Palma Potion on the list, it’s 1000 gald!

Wait, I can’t afford that! I spent all my money on rice ball ingredients! Well, I sell a Beast Tooth and buy the potion, heading back to the adventurers.

After a few rude remarks, they leave, seemingly satisfied. Then the party realizes that that group, those adventurers that had been so rude, they were the imposters! We exit grumpily, looking for the next seal.

Hakonesia Peak

We head north. It seems that there’s a mountain blocking our way. The only way over is through a guarded path, and passes cost 100,000,000 gald! I don’t have enough for that, I bought seaweed and rice! And I don’t have 100,000 beast fangs to sell either! What a mess. Lloyd complains as we exit, and someone approaches is. It seems that Desians have attacked Palmacosta! Magnius is planning on making an example of the pesky shopkeeper from earlier with a public execution! They need the Chosen One’s help. Unable to allow preventable suffering, Colette chooses to go back south and help.

And so, we rush back to Palmacosta right as Magnius, one of the Five Desian Grand Cardinals finishes his speech. Cocoa standing on the platform, ready to be hung…

I’ll get to what happens next later!

Daniel Triumph.

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P.S. Check out what I plan to do with Tales of Symphonia, or the Table of Contents.

Also, if you’re interested in buying the game, be sure to use one of my affiliate links: PlayStation 3, or GameCube.

Symphonia Overview: Triet to the Seal of Fire

Not sure what’s going on? Check out the Table of Contents

This post reaches from the first arrival at Triet, to the Slyvarant base, to the Seal of Fire, and then ends right before the Ossa Trail.

The Desert Oasis, Triet

After a short romp south, stopping at a House of Salvation along the way (A little church/inn), the grassy plains littered with forests becomes a desert littered small sandy mountains. It didn’t take me long to get poisoned by one of the many snakes and scorpions encountered in the desert, so we rusheded to Triet.

Lloyd and Genis enter Triet, the Desert Oasis. and see, gasp, Desians! They put up a wanted poster that looks pretty hilarious, and Lloyd wonders if he’s really that ugly.

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Lloyd is a little worried, but honestly, what is that expression even?

“Don’t worry, they’ll never find you with this.” Genis reassures him.

Well, we set out to find out where the Chosen and her group went. A fortune teller, charging us 100 gald might be able to tell them, but… I didn’t have the money after all my shopping! I sell a healing gel and try again.

“The Chosen’s group is headed south to the Seal of Fire.”

“Are you sure?” Genis asks.

“Yes, a member of their group told me.”

Slightly vexed, Genis and Lloyd exit the town and run into… Desians! They capture Lloyd and Genis and take them to the Sylvarant base! Genis convinces the Desians that he wasn’t on the poster, so he should be set free. Then, he takes Noishe and runs.

The High Tech Prison

Lloyd wakes up in a high tech prison. He has no equipment, except for… the Sorcerer’s ring! Awesome! He burns the guard patrolling, then opens the door. (Not sure why the cell doors don’t lock, there’s a button to open them in arms reach.) He gets his equipment then goes outside of the prison room. Before he can though, the guards catch up, and there’s a fight. The alarm sounds and Lloyd runs out of the only door.

He arrives in another high tech room, this one’s big with an odd piece of machinery in it. Interacting with it changes the bolt of fire to a ball of electricity that floats forward then hovers for a second.

The Sorcerer’s Ring

The Sorcerer’s ring does more than shoot fire and freeze enemies! It’s actually also another point of interaction for puzzles. In most games that don’t have overworld item use, you can really only use one button to interact with the world. Maybe two if there’s an attack button. Symphonia added the Sorcerer’s ring as another way to interact. Now puzzles can be more complex because there are more options the player has to consider. Further, puzzles are always fresh and new because the Sorcerer’s ring’s function changes in nearly every dungeon, and to suit that dungeon’s theme as well!

Desians, heeding the alarm that was set off earlier, rush into the room. Lloyd hides by hanging off the flooring down into a large indent in the centre of the room.

“Where’s that kid in the red?”

“He’s not here. Maybe we’ll find the kid in the red somewhere else.”

“Man, does my outfit stand out that much?”

Lloyd comments as he climbs back out. It seems the Desians had to electrocute two of the defensive robots over blue pads in order to open the door. This is an exsphere puzzle, and it’s a real pain to do. Took me a lot of tries because the machines don’t like to stay electrocuted for long enough!

Anyway, afterwards he explores the rest of the Sylvarant base, finding another puzzle with a giant GameCube in the centre.

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Honestly, I find this pretty funny.

Correctly completing the puzzle sends you to a three way corridor. A lot of Desians run towards Lloyd from the right and he’s stuck turning left to avoid them Then he runs into a room for safety. But instead of safety, he finds the leader of the Base.

They both proceed to have the most smug conversation in the entire game, and it’s hilarious. Here’s a screenshot of my favourite line from it all.

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I actually had a picture of this on my phone, but I lost it.

So, his second in command, Lord Botta, enters to defend him. Botta! That’s the guy that attacked the Martel Temple and tried to kill the Chosen at the beginning of the game! He’s the guy with the big curved sword!

 

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Lord Botta

He says that Kratos is here. Yuan doesn’t want to meet up with Kratos (maybe because he’s so strong?), so he leaves. Then the rest of the party come in, Genis had left to get everyone else! Awesome!

A fight breaks out between the party, Botta, and some Desian henchmen. Not too difficult. Botta uses a big curved sword.

Botta’s actually a fairly hard boss on mania difficulty. He casts rock based spells very quickly,  and has a move he can use

 

instantly that half healths most party members. I beat him after about three tries and a bit of coordination, backstepping to dodge his abilities, and straight up running away whenever he cast the level 2 spell, Stalagmite.

After the Rescue

Kratos ends the fight by breaking Botta’s weapon. He drops it and runs. Raine takes it, it seems he had an exshpere attached to it to power it up. They head back to Triet to discuss it all. Raine becomes smitten with the exsphere, wondering if she can use it too. Kratos finds a damaged key crest among the pile of artifacts Raine brought along with her. Seems she found it near a ranch. Lloyd offers to fix it, and everyone goes off to their rooms. Lloyd finally confirms with Raine that it’s okay for him to come along. Now I got a chance to talk to other people, with options to change affection ratings.

Affection

Tales of Symphonia has an affection system built in. It’s much better than a lot of the morality systems built into games nowadays, because it’s more dynamic, and affection is built up over time instead of by big sweeping events. How it works is that each character has a hidden number, and all the choices you make, weather to wait for Raine back at the beginning of the game or ignore her instruction to stay in the classroom, affect people’s ratings. Cooking also effects affection, as well as choosing party members when there’s a split up.

Near the end of the game, the person with the highest affection will come to your door. You may turn them down, and if you do it goes to second, then third. (Unless you’re playing the GameCube version, then someone specific shows up third, and the third highest shows up fourth.) The person you let in gets a special cutscene with Lloyd. Some characters will give him an item, and others will change a major element of the game’s ending. I’ve seen about two endings myself. I have the suspicion that I chose Colette’s twice. I’m interested in seeing Sheena’s, Raine’s, and Zelos’s. Well, all of them really.

Anyway, you can interact with other party members to increase or decrease affection during this time in the inn. Genis sleeping, Colette lying awake silently, and Kratos leaving suspiciously. Kratos exits to go talk to Noishe, which is odd because Noishe doesn’t like strangers. Before anything deep happens, Kratos escapes the conversation by telling Lloyd that he still needs to improve and then walking away.

The Seal of Fire

After the fight, the party exits and we head to the Seal of Fire. I had to run back to the inn to heal up while doing the temple, as I needed to grind up so enemies weren’t so hard. Someone kept waking Lloyd up, an intruder! Raine says it was probably a Desian, but I don’t know. I think it might have been Yuan after Lloyd’s exsphere or something. To be honest, I’ve played this game three times over and I still am not sure who it was, but Yuan is the best bet. This happens once more before it stops.

Right outside the Triet ruins, Kratos teaches the party defensive Techs. Raine and Genis get Force Field, Lloyd gets Guardian, and I don’t remember Colettes. Kratos had Force Field to start. Think of it like super blocking. Blocking stops about half the damage, and it only works against regular attacks. Guardian works against special attacks and regular attacks, and it blocks a lot more damage. These can be the difference between death and survival against bosses with high level spells, especially on higher difficulties.

The temple is simple but unique. You have to light torches to raise platforms using the Sorcerer’s Ring. This can cut you off of chests and other things though, so order is important if you want all the goodies. In no time, I made it to the boss and fought some weird fire dog things with even weirder names (Ktugach). It was easier than Botta, but still they were no pushovers.

After the boss, we talk to good old Remiel, the monotone angel that might actually be Colette’s real father. With the completion of the first seal, Colette is granted the power of the angels. She gets wings and learns the powerful light magic spell, Angel Feathers. Genis gets really excited about the wings while the rest of the party talks about Remiels hint. It seems the next temple is across the sea. They will have to get a ship.

Colette seems to have gotten sick after the Seal, and Kratos says that it’s probably part of the trial and to give it a day. Colette apologizes for turning into an angel, and the party sets up camp. Again, you have a chace to go talk to people for affection points. Colette strolls off on her own, and asks…

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“What’s happening to me?”

It’s a chilling question. Even remembering it gives me a touch of anxiety.

We’re caught up now, so I’d better go play some more so I have something to write about. There’s a high chance that the next one will be Ossa Trail to Izoold, including the infamous Sword Dancer. However, I might skip the Sword Dancer and just move on to Palmacosta. We’ll see!

Daniel Triumph.

Facebook, Twitter, DeviantArtInstagram.

P.S. In case you don’t know what’s going on here, check out what I plan to do with Tales of Symphonia, or the Table of Contents.

Also, if you’re interested in buying the game, feel free to use one of my affiliate links:

PlayStation 3
GameCube 

 

 

Tales of Symphonia: Glossary

This page is under construction, but it’s still semi-functional. Terms are NOT in alphabetical order, instead they are in Chronological order.

For more Tales of Symphonia content, please visit this page.

Desians

The Desians are an evil organization run by a group of half-elves. They run human ranches, where they put humans to work, mostly pushing blocks around and whipping them. There are five human ranches, each run by one of the five Desian Grand Cardinals.

The journey of regeneration that the Chosen One undergoes does two things, it brings mana back to the world, as well as driving the Desians away.

Mana

In Tales of Symphonia, Mana is analogous to economic wealth and prosperity. If a place has low mana, such as Sylvarant, then it becomes run down, and regresses technologically. The opposite is true of places like Tethe’alla. Sylvarant is in a particularly bad state because the previous chosen failed their journey and thus the lands have been losing mana to Desians for a long time.

Affection

Tales of Symphonia has an affection system built in. It’s much better than a lot of the morality systems built into games nowadays, because it’s more dynamic, and affection is built up over time instead of by big sweeping events. How it works is that each character has a hidden number, and all the choices you make, whether to wait for Raine back at the beginning of the game or ignore her instruction to stay in the classroom, affect people’s ratings. Cooking also effects affection, as well as choosing party members when there’s a split up.

Near the end of the game, the person with the highest affection will come to your door. You may turn them down, and if you do it goes to second, then third. (Unless you’re playing the GameCube version, then someone specific shows up third, and the third highest shows up fourth.) The person you let in gets a special cutscene with Lloyd. Some characters will give him an item, and others will change a major element of the game’s ending. I’ve seen about two endings myself. I have the suspicion that I chose Colette’s twice. I’m interested in seeing Sheena’s, Raine’s, and Zelos’s. Well, all of them really.

The Sorcerer’s Ring

The Sorcerer’s ring does more than shoot fire and freeze enemies! It’s actually also another point of interaction for puzzles. In most games that don’t have overworld item use, you can really only use one button to interact with the world. Maybe two if there’s an attack button. Symphonia added the Sorcerer’s ring as another way to interact. Now puzzles can be more complex because there are more options the player has to consider. Further, puzzles are always fresh and new because the Sorcerer’s ring’s function changes in nearly every dungeon, and to suit that dungeon’s theme as well!

Lloyd’s Mother (Version 1)

Lloyd’s mother is dead, she was found outside the ranch by Dirk when Lloyd was around two or three. The story had always been that Lloyd’s mother, Anna, was found dead with him in her arms. The truth is that she was alive, stating that Dirk was to keep the exsphere safe. She must have run off with the gem, and now the Desians want it back. It seems they will fight very hard to get it, because for some reason it’s special. More about Lloyd’s past is revealed in the future, but it’s very important that this baseline is clear.

Defensive Techs

Kratos teaches the party defensive Techs. Raine and Genis get Force Field, Lloyd gets Guardian, and I don’t remember Colette’s. Kratos had Force Field to start. Think of it like a superior block. Blocking stops about half the damage, and it only works against regular attacks. Guardian works against special attacks and regular attacks, and it blocks a lot more damage. These can be the difference between death and survival against bosses with high level spells, especially on higher difficulties.

Daniel Triumph.
Facebook, Twitter, DeviantArtInstagram.

P.S. Check out what I plan to do with Tales of Symphonia, or the Table of Contents.

Also, if you’re interested in buying the game, be sure to use one of my affiliate links: PlayStation 3, or GameCube.

Table of Contents: Tales of Symphonia

Tales of Symphonia has been my favourite game for nearly half my lifespan. So, I’ve started a project. There will be a lot of content coming, mostly documentation at the start, then some reviews and essays as well as character sketches for the main characters and also some side ones.

Due to the mass of incoming related content, I’ve amde a table of contents.

Overview of the Game

Resources

Notes and Plans

I wasn’t quite sure what I was going to do when I wrote the first post on Symphonia, but now I know exactly what I’m going to do. I’ll likely do large scale character reviews for each of the nine playable characters, and also some of the non-playable characters.

I’m going to make a lot of “Overview” posts as I go along. Basically, a log of what happened and how I reacted. What I thought of the events as they happened to the characters.

What I’m actually doing here, in detail.

Symphonia Overview I: Iselia

This post reaches from Iselia to the Exiling. The next post will be on Triet and the Seal of Fire!

The Opening

Tales of Symphonia opens with a monologue delivered by Kratos. I’ve memorized this little story, and I’ve even performed it to a crowd of hundreds as part of a community variety show. Not sure how I got away with that one!

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That’s real nostalgia right there.

Cool, there’s a poem. It mentions “the angel” (Martel), and how the chosen must go to the tower to regenerate the world. This poem offers a bit of insight in a fanciful way to the player before the game even starts. It makes the journey of the chosen seem like a fairy tale. On a second playthrough, this intro takes on new meaning. It’s a very elegant touch.

The game starts you off in a classroom in the village of Iselia. A bright shot of light from the temple signals that the oracle is to be to received by the chosen. The teacher, Raine, leaves to go check it out.

Welcome to Iselia, the Village of Oracles

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Lloyd Irving

You’re left in the classroom playing the character of Lloyd. Lloyd seems to be a fairly generic old school shounen protagonist. In the same vein as Orphen, Inuyasha, or Gourry (from Slayers). He’s a very driven, but kind of dumb and he has a very agreeable personality.

As Lloyd you can walk around and talk to people. It’s obvious who’s important by how they dress. Genus is the resident child genius mage, and Colette is the oblivious blonde. She’s also the chose one.

Woah! You may be wondering, how can such a great game have such stock, archetypal characters? I’ve seen these characters in loads of games and shows and gameshows.

Well, Symphonia starts out in a fairly standard way. It’s surprising how much it’s like every other RPG of the time. The simple truth is this, for the first thirty or so hours, the game is very normal for an golden age JRPG. It takes no shame in this, in fact it’s tagline is “Resonating with your RPG.” Many fans claim that this is one of the game’s strengths. The archetypes are used very effectively and satisfyingly, but I have a proposition for why they’re used that’s even better.

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Genis Sage

But after the thirty hour mark, all these archetypes turn around and punch you in the face with a hand full of a ton of bricks. We’ll get to that later though! For now, just know that people all over the internet agree that Team Symphonia do their tropes very very well. I’ll talk about how they mess with them in the future.

So, you leave the classroom, ignoring Raine’s instructions to stay inside. Genis, of course, protests, but not because he’s a goody too shoes on top of his intelligence. It’s because he doesn’t want to disobey his sister. Genis is Raine’s brother, and he is very loyal. Of course you convince him and then you Genis and Colette head to the temple. You can go to Frank for free healing, so this is actually a decent place to grind.

Martel Temple

There’s trouble at the temple! You hear fighting as you approach, and at the top you see, gasp, the Desians attacking the priests! Lloyd yells at them.

“Desians?” They say, “Well then, fall at the hands of the Desians you so hate!”

Desians

The Desians are an evil organization run by half-elves. They run human ranches, where they put humans to work, mostly pushing blocks around and whipping them. The journey of regeneration that the Chosen One undergoes does two things, it brings mana (basically analogous to economic wealth and prosperity) back to the world, as well as driving the Desians away.

So you come in and help, but then the Desians send out their big strong mini-boss guy and you have a bit of trouble. Not to worry though! A man comes to the rescue. He can heal, cast magic, and swordfight too! Wow. The rest of the Desians leave, including a man with spikey hair and a big curved sword. After the fight we learn that this man is Kratos.

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Kratos Aurion

Kratos, a mercenary, gets hired to protect the chosen, since the priests are all dead or injured. Lloyd wants to help his friend too, so he offers to go in the temple with them. Kratos is reluctant, but is forced to submit.

“This isn’t a field trip.”

A theme that seems to run through the early points of the game is that Lloyd is very frustrated that Kratos thinks he’s a better fighter. Worse, he acknowledges that it’s true. Lloyd is stuck with this conflict that he’s always second to the older, cooler, Kratos.

The temple is fairly standard. You do a block puzzle, and then you get the sorcerer’s ring. The sorcerer’s ring is a device that shoots fire, and it’s used as a puzzle device in basically every future dungeon. It only opens a door in this one. There’s also no boss. Once you get to the altar, you meet Remiel.

Remiel is an angel, and he bestows the Cruxis Crystal to Colette so that she can start her journey. He says to go to the south to the Temple of Fire and pray at the alter there. It’s rumoured that Colette’s father is really an angel, and so she asks him if he is really her father.

“First, head to the Seal of Fire. Understood, my beloved daughter Colette?”

Wow! Fancy! The chosen is half angel.

 

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“I am Remiel.”

The party exits the temple and takes stock back in Iselia. Colette is set to take the journey with the help of Kratos and Raine. I wonder who’s going to teach the classes? Anyway, Lloyd wants to take the journey too, and help his friend.

“You’ll only get in the way” Kratos says. (Note that these quotes are coming from memory)

Lloyd ends up convincing them to let him come along, and then he and Genis leave. Colette follows and says she’s sorry. She apologizes a lot and Lloyd doesn’t like it. Genis gives her some cookies for her birthday. Oh man! Lloyd forgot! He promises her a gift tomorrow. She goes back to prepare for her journey.

Iselia Forest, where the Crime is Commited

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Colette Brunel

The two stop by Genis’s house to get some supplies. I read the book on his bookshelf, full of hand-me-down books from Raine. It’s a note on the Desians and how bad they are. Cool, I guess. I intend to read all the books in this game, so there’s the first one.

Lloyd goes home along with Genis. Lloyd lives outside of town, and he wonders why Genis wants to go with him. It’s to meet a friend apparently. Lloyd assumes he’s keeping a pet dog secret from Raine, but the reality is much worse…

As they go through the Iselia woods, they pass the path to the human ranch. Iselia has a non-aggression treaty with the ranch, and Lloyd isn’t about to be the one who breaks it. Or is he… Genis tells him that they already broke the rules by attacking Colette at the temple!

So they go in. Through the tall, high tech fence, Genis finds her friend, Marble. Marble is an old woman who’s stuck in the ranch. They have a nice conversation, but them Lloyd notices an exsphere. Exspheres are supposed to be rare, only Desians have them.

“They put it on my shortly after I arrived.”

“An exsphere without a key crest is dangerous!”

Exspheres

An exsphere is a small ball. If put it against your skin, then it increases your abilities, usually the combat ones. All Desians use exspheres. There’s a problem though, if you use an exsphere for too long, you get really sick. Don’t worry, they’ve found a solution! If you get inhibitor ore that’s processed by a dwarf, you can carve a key crest out of it. With a key-crest, you’re safe from the sickness, but still get the power!

Then Marble gets back to work. Since she’s been slacking off the Desians yell at her and then go whip her. Genis wants to stop them but they don’t know how. Lloyd comes up with a plan, Genis can lob a fireball at the Desians, and then Lloyd will run away, down the ridge, hiding his face. It’s the perfect plan!

Isn’t Marble used to whippings? Well, whatever.

The plan is going smoothly, but then Genis trips while Lloyd’s doing his distracting. He’s forced to turn around and take out the guards that saw him. Then he flees. They think they’re safe, so they split up and Lloyd goes home.

Dirk’s House

He lives in a nice two story wooden house with his father, Dirk, who is a dwarf. Lloyd is not half dwarf, but his father is still a dwarf. He asks Dirk to make a key crest. Dirk finds out he’s been to the ranch and yells at him. Lloyd learns that he can’t let his exsphere be seen by the Desians. They want it, and the Desians killed his mother in order to get it. Lloyd didn’t know that his mother was killed by Desians, just that she died.

I’m Home, Mom.

Lloyd’s mother is dead, she was found outside the ranch by Dirk when Lloyd was around two or three. The story had always been that Lloyd’s mother, Anna, was found dead with him in her arms. The truth is that she was alive, stating that Dirk was to keep the exsphere safe. She must have run off with the gem, and now the Desians want it back. It seems they will fight very hard to get it, because for some reason it’s special. More about Lloyd’s past is revealed in the future, but it’s very important that this baseline is clear.

Outside is everyone else. They’re here to talk about the journey tomorrow, it seems almost like they’re saying their goodbyes. Lloyd hasn’t made Colette’s birthday gift, and he promises to have it ready in the morning.

The next day, Dirk has the key crest Lloyd needed, and Lloyd has finished his necklace for Colette’s late birthday.

“Dwarven Vow number two: Never abandon someone in need.” Dirk states.

In high spirits, Lloyd exits the house and finds Genis.

“Genis, what are you doing here?”

Turns out Colette already left without him! They rush to Iselia and Frank (Colette’s original father, before he got replaced lol) gives them a note. It’s narrated in her voice and basically says that it’s safer for him in the village, and that after she regenerates the world they won’t have to worry about Desians anymore.

Lloyd is angry, but what can he do?

Iselia Ablaze

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Forcystus

They go outside, and everything’s on fire. Lloyd and Genis run to the town entrance to see what’s going on, and there’s Forcystus, the leader of the Desian human ranch and one of the five Desian Grand Cardinals! Damn, we’re in trouble now. He says that Lloyd Irving is accused of attacking the ranch. Turns out they have security cameras… in a medieval setting. Must be magic? Anyway, he sets a big green monster on them, and we fight the first boss. It’s called Exebula, and boy is it tough.

Not to worry though, it’s taken down by Lloyd and Genis. Forcystus orders his Desian henchmen to capture them, but the Exebula grabs him! It talks in the distorted voice of Marble, telling them to run. Then, it explodes.

Exebule.png

The Exebula was Marble. Genis takes all that’s left of her and yells.

“Marble, no!”

As Long as You Have that Exsphere, I Will Hunt You Down!

The henchmen guard the injured Lord Forcystus and leave. Before they go he says one thing, noticing Lloyd’s exsphere.

“Lloyd, as long as you have that exsphere, I will hunt you down.”

Lloyd is marked, and the mayor, an unpleasant man, says to exile him. There’s argument among the townspeople, who all sound like other cast members putting on voices. (One is clearly Lloyd with a deeper voice, saying that Lloyd should be kicked out. Another sounds like Colette’s actor doing a non-cutesy voice, and another still might be Raine. I can’t tell. Just a funny sidenote!)

Lloyd and Genis are exiled. Colette’s grandmother and father, Frank, say that they should go south and track down the chosen. If they save the world, surely they will be let in again!

Find the Chosen!

Awesome! Lloyd now has a reason to finally join the Journey of Regeneration.

World map

And so, Lloyd, Genis, and Lloyd’s big weird dog Noishe, head south to the desert.

Alright, I know that these summaries aren’t all that interesting, but it’s a necessary reference point. I’ll try to keep it entertaining, okay?

Daniel Triumph.
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P.S. In case you don’t know what’s going on here, check out what I plan to do with Tales of Symphonia!

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